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Rev Chgset Date Author Log Message
(edit) @45 [45] 04/29/08 01:37:48 jtv Updated email addresses, URLs.
(edit) @44 [44] 07/30/06 01:41:28 jtv Strip executables.
(edit) @43 [43] 07/30/06 00:57:58 jtv Link in C++ runtime explicitly instead of substituting $CXX for $CC
(edit) @42 [42] 07/30/06 00:55:01 jtv Replaced some C++/C99 end-of-line comments with classic C comments
(edit) @41 [41] 07/23/06 06:56:02 jtv Made Doxygen run a little quieter
(edit) @40 [40] 07/23/06 06:52:40 jtv More documentation
(edit) @39 [39] 07/23/06 06:38:53 jtv Eliminated width difference between revealed and unrevealed squares
(edit) @38 [38] 07/23/06 06:32:53 jtv Made things look a little snazzier
(edit) @37 [37] 07/23/06 06:32:42 jtv Propagate C/C++ compilation flags; removed less portable gcc options
(edit) @36 [36] 07/23/06 06:06:20 jtv More missing stuff checked in
(edit) @35 [35] 07/23/06 06:05:41 jtv Oops, forgot to check in
(edit) @34 [34] 07/23/06 05:53:03 jtv Generated documentation!
(edit) @33 [33] 07/23/06 05:30:37 jtv Got build structure working (but probably needs more work)
(edit) @32 [32] 07/23/06 05:19:39 jtv Belongs in clients, not src
(edit) @31 [31] 07/23/06 05:18:06 jtv Structuring source tree
(edit) @30 [30] 07/23/06 04:58:02 jtv New file
(edit) @29 [29] 03/30/06 22:31:07 jtv Removed broken level-2 logic
(edit) @28 [28] 01/05/06 06:12:44 jtv More work on intelligence level 3. DOESN'T WORK YET.
(edit) @27 [27] 12/20/05 11:03:49 jtv Code cleanup (finally unified those constructors)
(edit) @26 [26] 12/20/05 10:36:43 jtv Hopefully tightened the central loop a bit more
(edit) @25 [25] 12/20/05 10:32:26 jtv Moved some of the URL generation out of the central loop
(edit) @24 [24] 12/20/05 07:09:15 jtv Check for excessive numbers of mines
(edit) @23 [23] 12/19/05 08:26:09 jtv Work on intelligence level 3... Not working yet though
(edit) @22 [22] 12/19/05 04:24:02 jtv Saved-game size estimation
(edit) @21 [21] 12/19/05 03:56:54 jtv New file format, stowing everything into a single data block
(edit) @20 [20] 12/19/05 01:44:44 jtv Fixed "you win" logic
(edit) @19 [19] 12/19/05 01:42:47 jtv Corrected "you win" logic
(edit) @18 [18] 12/19/05 01:38:46 jtv Refactored patches-to-go counting
(edit) @17 [17] 12/18/05 12:06:17 jtv Fixed assertion failure on m_patches_to_go >= 0 when continuing after …
(edit) @16 [16] 12/18/05 11:58:16 jtv Documented randomizer situation
(edit) @15 [15] 12/18/05 11:57:57 jtv Documented randomizer situation
(edit) @14 [14] 12/17/05 11:35:15 jtv Seed randomizer at start of game
(edit) @13 [13] 12/17/05 11:16:47 jtv More randomness in session ID
(edit) @12 [12] 12/17/05 10:32:35 jtv Reveal fatal patch when player dies
(edit) @11 [11] 12/17/05 10:28:13 jtv Initialize randomizer
(edit) @10 [10] 12/17/05 10:14:09 jtv Forgotten include
(edit) @9 [9] 12/17/05 10:12:16 jtv CGI interface--play on the web!
(edit) @8 [8] 12/17/05 10:12:02 jtv TODO: Failed assertion while playing game loaded from file!
(edit) @7 [7] 12/17/05 02:41:18 jtv Back to original game size
(edit) @6 [6] 12/17/05 02:34:35 jtv Fixes overrun bug in save/restore code
(edit) @5 [5] 12/17/05 02:12:54 jtv Implemented saving/restoring of game state
(edit) @4 [4] 12/10/05 02:33:39 jtv Made intelligence level dynamic
(edit) @3 [3] 12/10/05 02:25:30 jtv Added copyright license and information
(edit) @2 [2] 12/09/05 08:57:02 jtv Initial checkin. Game works, but has lousy UI
(add) @1 [1] 12/09/05 07:30:08 root Standard project structure
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