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@45
|
[45]
|
04/29/08 01:37:48 |
jtv |
Updated email addresses, URLs. |
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@44
|
[44]
|
07/30/06 01:41:28 |
jtv |
Strip executables. |
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@43
|
[43]
|
07/30/06 00:57:58 |
jtv |
Link in C++ runtime explicitly instead of substituting $CXX for $CC |
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|
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@42
|
[42]
|
07/30/06 00:55:01 |
jtv |
Replaced some C++/C99 end-of-line comments with classic C comments |
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@41
|
[41]
|
07/23/06 06:56:02 |
jtv |
Made Doxygen run a little quieter |
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|
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@40
|
[40]
|
07/23/06 06:52:40 |
jtv |
More documentation |
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|
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@39
|
[39]
|
07/23/06 06:38:53 |
jtv |
Eliminated width difference between revealed and unrevealed squares |
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@38
|
[38]
|
07/23/06 06:32:53 |
jtv |
Made things look a little snazzier |
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@37
|
[37]
|
07/23/06 06:32:42 |
jtv |
Propagate C/C++ compilation flags; removed less portable gcc options |
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@36
|
[36]
|
07/23/06 06:06:20 |
jtv |
More missing stuff checked in |
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|
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@35
|
[35]
|
07/23/06 06:05:41 |
jtv |
Oops, forgot to check in |
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@34
|
[34]
|
07/23/06 05:53:03 |
jtv |
Generated documentation! |
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@33
|
[33]
|
07/23/06 05:30:37 |
jtv |
Got build structure working (but probably needs more work) |
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@32
|
[32]
|
07/23/06 05:19:39 |
jtv |
Belongs in clients, not src |
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|
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@31
|
[31]
|
07/23/06 05:18:06 |
jtv |
Structuring source tree |
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@30
|
[30]
|
07/23/06 04:58:02 |
jtv |
New file |
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|
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@29
|
[29]
|
03/30/06 22:31:07 |
jtv |
Removed broken level-2 logic |
|
|
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@28
|
[28]
|
01/05/06 06:12:44 |
jtv |
More work on intelligence level 3. DOESN'T WORK YET. |
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@27
|
[27]
|
12/20/05 11:03:49 |
jtv |
Code cleanup (finally unified those constructors) |
|
|
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@26
|
[26]
|
12/20/05 10:36:43 |
jtv |
Hopefully tightened the central loop a bit more |
|
|
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@25
|
[25]
|
12/20/05 10:32:26 |
jtv |
Moved some of the URL generation out of the central loop |
|
|
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@24
|
[24]
|
12/20/05 07:09:15 |
jtv |
Check for excessive numbers of mines |
|
|
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@23
|
[23]
|
12/19/05 08:26:09 |
jtv |
Work on intelligence level 3... Not working yet though |
|
|
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@22
|
[22]
|
12/19/05 04:24:02 |
jtv |
Saved-game size estimation |
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|
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@21
|
[21]
|
12/19/05 03:56:54 |
jtv |
New file format, stowing everything into a single data block |
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|
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@20
|
[20]
|
12/19/05 01:44:44 |
jtv |
Fixed "you win" logic |
|
|
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@19
|
[19]
|
12/19/05 01:42:47 |
jtv |
Corrected "you win" logic |
|
|
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@18
|
[18]
|
12/19/05 01:38:46 |
jtv |
Refactored patches-to-go counting |
|
|
|
@17
|
[17]
|
12/18/05 12:06:17 |
jtv |
Fixed assertion failure on m_patches_to_go >= 0 when continuing after … |
|
|
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@16
|
[16]
|
12/18/05 11:58:16 |
jtv |
Documented randomizer situation |
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|
|
@15
|
[15]
|
12/18/05 11:57:57 |
jtv |
Documented randomizer situation |
|
|
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@14
|
[14]
|
12/17/05 11:35:15 |
jtv |
Seed randomizer at start of game |
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|
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@13
|
[13]
|
12/17/05 11:16:47 |
jtv |
More randomness in session ID |
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|
|
@12
|
[12]
|
12/17/05 10:32:35 |
jtv |
Reveal fatal patch when player dies |
|
|
|
@11
|
[11]
|
12/17/05 10:28:13 |
jtv |
Initialize randomizer |
|
|
|
@10
|
[10]
|
12/17/05 10:14:09 |
jtv |
Forgotten include |
|
|
|
@9
|
[9]
|
12/17/05 10:12:16 |
jtv |
CGI interface--play on the web! |
|
|
|
@8
|
[8]
|
12/17/05 10:12:02 |
jtv |
TODO: Failed assertion while playing game loaded from file! |
|
|
|
@7
|
[7]
|
12/17/05 02:41:18 |
jtv |
Back to original game size |
|
|
|
@6
|
[6]
|
12/17/05 02:34:35 |
jtv |
Fixes overrun bug in save/restore code |
|
|
|
@5
|
[5]
|
12/17/05 02:12:54 |
jtv |
Implemented saving/restoring of game state |
|
|
|
@4
|
[4]
|
12/10/05 02:33:39 |
jtv |
Made intelligence level dynamic |
|
|
|
@3
|
[3]
|
12/10/05 02:25:30 |
jtv |
Added copyright license and information |
|
|
|
@2
|
[2]
|
12/09/05 08:57:02 |
jtv |
Initial checkin. Game works, but has lousy UI |
|
|
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@1
|
[1]
|
12/09/05 07:30:08 |
root |
Standard project structure |